#include "ActorBase.h"

namespace PotatoGTK
{

	ActorBase::ActorBase():m_vaoId(0), m_vboId(0), m_eboId(0), m_Material(nullptr), m_mMatId(0), m_vMatId(0), m_pMatId(0)
	{

	}

	ActorBase::~ActorBase()
	{
		if (m_Material != nullptr)
		{
			delete m_Material;
		}
	}
}
